![]() The inscription at the base of the pillars in the pillar rooms between the entrance room and Giratina's room feature two numbers. Past three pillars.to the sleeping.before 30 is surpassed. In the entrance room, the inscription on the wall on the central pedestal reads: Exiting a room through the door from which it was entered returns the player to the entrance room, with the exception of the third pillar room or the door from the entrance room leading to Sendoff Spring. If a saved game is loaded in an intermediate room, the door the player originally entered by will not be remembered, meaning no door will lead to the entrance unless 30 rooms have already been entered. If the player passes through a total of 30 rooms before arriving at Giratina's room, the next door that is entered will return the player to the entrance room, where another attempt can be made. To reach Giratina's room, the player must find three pillar rooms the room immediately after the third pillar room found is guaranteed to be Giratina's room. The type of room expected to generate will persist even after loading a save. ![]() The rooms between those points are random every time the player goes through a door, and the room generated will be in one of two types of layouts: a room with a single pillar in the center, or a room with an odd pattern of rocks that may obstruct other entrances. The cave has a fixed starting point-the entrance room-and a fixed terminal room-Giratina's room. Turnback Cave is a maze-like cave filled with dense fog.
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